How to Choose Your Chosen One

Everyone wants to be special, at least a little bit. We want to believe that the world really does revolve around us and that we’re here for some great purpose. Luckily for us, we can project our desires onto fictional characters.  

Enter, Chosen Ones—characters that are literally chosen for greatness. They are typically the protagonist and have been selected to perform heroic deeds. However, there are many different ways to actually be Chosen, and the method often impacts what sort of character they become. So, which version should you choose? Let’s examine three of the most popular versions.  


Chosen by Prophecy

In the Harry Potter series, prophecy states that “the one with the power to vanquish the Dark Lord” will be born under very specific circumstances, and he is seemingly the one that must kill Voldemort. Enter... well, Harry Potter. His birth matches the prophecy, and he survives an encounter with Voldemort despite being a baby.  

 That’s good enough for the wizarding world, and they promptly make Harry their official Chosen One. Despite only learning this himself at age 12, practically everyone puts all their hopes on him to defeat Voldemort once and for all. And he does, after a few years and with some help. But that is a lot of pressure to put on one person, especially a child. 

Prophecies are tricky business. They usually dictate that a special individual will rise up to do... something. Prophecies are extremely vague and can be interpreted in different ways. Neville Longbottom was just as likely to become the Chosen One, but it was Voldemort’s actions that solidified the true bearer of the prophecy. One thing is for sure: these prophecies will come true in some form, and our Chosen One is going to make it happen. 

In Harry Potter and the Order of the Phoenix, prophecies are conveniently stored in these ominous orbs.

The Literally Chosen

Unlike winning the magic lottery and being prophesied, these characters are individually selected to become Chosen Ones. It is not fate that chooses, but a specific character like a mentor figure. This chooser has free will and, more importantly, they are not infallible. The Chosen One has no destiny or prophecy to guarantee success—more often than not, they’re just a regular person that is granted power. 

 One of the most popular examples in recent years comes from My Hero Academia. Izuku “Deku” Midoriya is one of the unlucky few not to be blessed with superpowers, or ‘Quirks’. After proving his heroism despite this, he is gifted a Quirk by legendary hero All Might.  

 Because their power and status is gifted to them, these Chosen Ones are the most likely to try and return it. Deku tries to pass on his Quirk to others he believes are more worthy on several occasions. These Chosen Ones are different from other iterations due to the fact that they were personally chosen, not by destiny or reincarnation. Speaking of... 

Despite appearances, there two are some of the most powerful characters in My Hero Academia

The Chosen Incarnation

These Chosen Ones are less random than others. They are regularly reincarnated in the world to fulfill their duty—usually a general ‘fight evil’ gig—and will be replaced with a new iteration upon death.  

 In the Avatar universe, the Avatar is a figure that can control the four elements, and their duty is to keep peace between the nations and maintain balance. Aang, the Avatar in The Last Airbender, is a twelve-year-old boy that must end a hundred-year war. Maintaining peace of the entire world is a lot to put on one individual, no matter how strong they are.  

 Reincarnated Chosen Ones have even more stress than other Chosen Ones. Not only do they have a massive life-long duty, but they also have the extremely high expectations set by all of their previous incarnations to live up to.  No pressure.

The Four Seasons, by Scott Wade. A depiction of the Avatar cycle.


By its nature the Chosen One trope heavily impacts both the plot it’s featured in, and the characterization of your Chosen One. Typically, your Chosen One will face serious self-doubt throughout their story—there’s about a 99% chance they will at some point shout “I never asked for this!” Likewise, the broad strokes of the story are generally the same. The story often starts with the Chosen One’s discovery and often ends when they’ve fulfilled their Chosen Duty. 

 But no two Chosen Ones are the same. Even in Avatar, Aang and the next iteration Korra have very little in common besides being the Avatar. Practically the only thing the three stories we discussed have in common is their protagonists being Chosen Ones.  

 Being Chosen should be an important part of your character and story, but it doesn’t have to be the only part. There are countless ways to create a Chosen One, so find what works best for you. You can choose your own destiny. 


Cor O’Neill

Cor is a Professional Writing student at Algonquin and a horror enthusiast. If he’s not working at the library or attending class, he’s usually creating in some form. He writes in a wide variety of genres and his life dream is to meet Mothman.

It Was All a Dream

The villain is defeated, the kingdom is saved. Our hero has made many friends on his journey and learned a valuable lesson that will help him grow as a person. 

...And then he wakes up in his bed at home. It was all a dream

 The trope “It Was All a Dream” can be tricky to handle. Used poorly, it can remove tension from your story and potentially ruin any audience investment. There are certainly ways to make it work, but they necessitate careful planning by the creator.  

WandaVision, Created by Jac Schaeffer, Marvel Studios

WandaVision follows reality-bending witch Wanda Maximoff and her deceased-android-husband, Vision. After the events of Avengers: Endgame, Wanda and Vision appear to be living in an idyllic 60s style sitcom. The setting and tone are immediately very different from the Avengers movies that came before it.  

The fact that WandaVision is set in a dream world is not a grand revelation- it is apparent from the very beginning that this world is not the usual MCU fare. Instead, the driving force behind the plot is the question of what the dream world actually is, and how it will impact the world outside. Rather than a twist ending, the dream world is a catalyst for the story. By isolating WandaVision from the rest of the MCU in a dream world, the writers are able to create a more character-driven story. The world may be a dream, but the characters—inside and out—face very real stakes. 

Over The Garden Wall, Created by Patrick McHale, Cartoon Network Studios

Where WandaVision used its dream world as a jumping-off point for the story, Over the Garden Wall features the dream reveal as a late-story twist.  

Over the Garden Wall follows brothers Wirt and Greg, as well as a talking bluebird named Beatrice, as they travel through a supernatural forest called the Unknown. The story begins in medias res , with no explanation for how Wirt and Greg arrived in the Unknown, or even where the Unknown is. In the penultimate episode, it is revealed that the brothers are from the real world and wound up in the Unknown after falling into a pond and getting knocked unconscious on Halloween. 

However, there is no clear answer for what the Unknown actually is. Although Wirt and Greg do end the series waking in the real world, the show reveals to the audience how life for other characters has continued on in the Unknown.  The show never fully reveals whether the Unknown was merely a dream or a different world altogether. Whatever the world may be, it continues to exist outside of Wirt and Greg’s experience in it.  

The Twilight Saga: Breaking Dawn - Part 2, Directed by Bill Condon, Summit Entertainment

On the opposite end of the spectrum is Breaking Dawn: Part 2 which features one of the most infuriating dream reveals in YA history. 

The entire Twilight series has been culminating to this; a final standoff between the Cullens and the Volturi. There is a nearly 10-minute long battle between the vampire clans, with major character deaths on both sides. Finally, the Cullens come out victorious and all the Volturi are defeated. 

Just kidding. 

The drawn-out fight sequence was merely a vision of a potential future, shown to the Volturi by Alice to prevent a real battle. And for some reason, the Volturi just accept this and leave. That’s it.  

Even a relatively small dream reveal can ruin audience investment. If one scene not mattering is enough to annoy audiences, imagine how annoying it is when the entire story doesn’t matter.  


“It Was All a Dream” is a very risky trope to utilize. The bigger your reveal, the bigger the risk of undermining your entire story. This is a trope that can retroactively make your story weaker. 

With the right tweaks, this trope can be used (sparingly) to create an interesting and compelling story. When played straight, it can make your audience resentful for getting invested in a story that wound up not mattering. Like all tropes, “It Was All a Dream” can be very effective in the right hands. Just make sure you know what you’re getting into.

 


Cor O’Neill

Cor is a Professional Writing student at Algonquin and a horror enthusiast. If he’s not working at the library or attending class, he’s usually creating in some form. He writes in a wide variety of genres and his life dream is to meet Mothman.

Secret Worlds

Growing up, I would often daydream about finding a magical world in the woods or under the stairs; a world where I could explore, do magic, and be a hero. I imagine that fantasies like this are common among many children, which could explain the massive popularity of stories with Secret Worlds in the last few decades.

Neil Gaiman uses this concept a lot, with stories across all age groups

In fantasy, a common way to keep a clear distinction between what is normal and what is magical is with a Secret World—a magical world hidden from the normal world, usually right under the noses of regular people. Having an ordinary person stumble upon a secret society is a great hook to begin your story, and an outsider to your world gives the author an easy excuse to explain the rules of said world.  

But how do these worlds remain secret? How do these magic societies remain undetected from the general public? The way a creator hides their secret world can be a key part in building up a believable universe that a reader can get invested in, as well as helping their story stand out from others in the same genre.

Part urban fantasy, part detective noir—all awesome

The Dresden Files is an Urban Fantasy Noir series, following wizard/detective Harry Dresden. The series is set primarily in Chicago, which is rife with supernatural activity—vampire courts and wizard councils, werewolf clans and fairy kingdoms.  Throughout the series, there are huge, magical, public battles, usually with a body count. There is a Special Investigations division of Chicago PD specifically for strange events. Even Dresden himself is listed in the phone book as a wizard.  That’s a lot of magical activity for one city. So how does this world stay a secret?

As far as the general population is concerned, the world of The Dresden Files is the same as ours. So of course, magic isn’t real because this is the real world. Harry Dresden is typically considered a loon or a conman, and the SI division is seen as a group of loser cops, forced to deal with crackpot conspiracy theories. The magical societies of Chicago remain secret mostly by the fact that most of the world simply refuses to believe that they exist. The public is always more comfortable with a mundane explanation for supernatural events—explanations often encouraged by Dresden and the SI division.

The Percy Jackson series has expanded to more than 15 books exploring the secret world of Greek gods

Next, we have the Percy Jackson series. Percy Jackson is a series of Young Adult Fantasy novels that follow the modern-day children of Greek gods. Our heroes face off against monsters, magic, and even gods themselves—often in extremely public locations like New York City. Yet, the regular people of America are unaware of the supernatural events around them, thanks to the magical influence of Mist.

 Mist is a magical force in Percy Jackson that alters people’s perception of magical occurrences, replacing them with more mundane sights. Percy’s sword often appears as a bat, and a confrontation with the god Ares appears as a shootout between two humans. Mist does not only impact normal humans but demigods like Percy as well. This makes Mist both a useful tool for worldbuilding and for revealing plot elements.

Of course, these two stories are far from the only examples of Secret Worlds, but they do have very different solutions to the same problem. So, is one better than the other? Is there a “best” way to use your Secret World?

There are countless ways to hide a Secret World, whether it’s through magic, ignorance, or simply a very specific method of access. What works for one story may not work for another. As long as the rules of your world are consistent, a reader can be willing to believe a lot. But that’s one of the most enjoyable parts about creating a Secret World—the only rules are the ones that you decide. The only limit on your world is your own imagination.


Cor O’Neill

Cor is a Professional Writing student at Algonquin and a horror enthusiast. If he’s not working at the library or attending class, he’s usually creating in some form. He writes in a wide variety of genres and his life dream is to meet Mothman.

Redemption Arcs

Everybody loves a good villain. They help drive the plot, provide a foil to the protagonist, and are great at capturing audience attention. It’s not unusual for the villain to be the most memorable character in a story.

But sometimes, you want the villain to be more than just a villain- you want them to be a hero. Maybe they have a tragic backstory, or good banter with the protagonist, or you just have a crush on them. Whatever the reason, it’s not uncommon for a villain to transition to a more heroic role.

However, redemption arcs can be tricky to do right. Let’s compare two of the most popular examples of redemption arcs—with varying success. 

The Good: Prince Zuko from Avatar: The Last Airbender and The Bad: Kylo Ren from the Star Wars Sequel Trilogy

The Good: Prince Zuko from Avatar: The Last Airbender and The Bad: Kylo Ren from the Star Wars Sequel Trilogy

On a surface level, Prince Zuko from Avatar: The Last Airbender and Kylo Ren from Star Wars are similar. They both…

  • want to live up to their family’s legacy

  • struggle to choose the right path

  • reject their loving father figures

  • betray the hero to claim their birthright

The key differences between them are the actions they take and the major events that finally solidify their change of heart. First, let’s look at Zuko.

Prince Zuko

Prince Zuko

Throughout the first season of Avatar, Zuko hunts the protagonists across the globe, opposing them at almost every turn. However, from as early as episode 3 Zuko is portrayed in a more empathetic light than most other villains in the series. He was physically scarred by his father and exiled from his home. His only chance to regain his honour was a wild goose chase to capture the seemingly dead Avatar. Despite his circumstances, there are multiple instances that showcase Zuko’s capabilities for good, one of the most notable when he protects an Earth Kingdom village in Zuko Alone.

Zuko’s journey is not a simple one, however. Just when it seems like he’s going to become good, he betrays the heroes and once again joins the Fire Nation. Zuko gets everything he thinks he wanted—his honour, the respect of his family, a home. But he eventually realizes that the life he was chasing wasn’t what he needed. He cuts out his toxic family and joins team Avatar. Zuko works to prove himself and make up for his past actions. His character journey is long and difficult, but Zuko consistently works to better himself and strive for good.

The Force Awakens begins with Kylo Ren slaughtering a village. He captures and tortures different characters, kills his unarmed father, and helps the First Order commit genocide on a star system. It’s not a good first impression.

Like Zuko, Kylo Ren seems to have a brief turn to good in the second chapter. After working with Rey to defeat the villain, Kylo decides to become the new leader of the First Order and ends up working under a different evil boss in the form of Palpatine.

Kylo returns to the same state we met him in, hunting Rey and working for the villains. Then, after a brief lecture from his dead father, he decides that he’s good now. He helps defeat Palpatine, saves Rey’s life, kisses her, and immediately dies.

Kylo Ren

Kylo Ren

Kylo Ren’s redemption is less satisfying than Zuko’s, and there’s one big reason why: choice. After stumbling many times, Zuko chooses to join the heroes, and he keeps choosing to help despite their distrust of him. He works to redeem himself, even when it’s difficult. For Kylo Ren, it feels like he was compelled to be good by others, with little agency. Even after changing sides, he doesn’t have to atone for his actions because he just dies.

 

Redemption arcs are a tricky trope. While it can be done, it takes a lot of effort to be both believable and satisfying. Sometimes it’s easier for a villain to stay a villain.


Cor O’Neill

Cor is a Professional Writing student at Algonquin and a horror enthusiast. If he’s not working at the library or attending class, he’s usually creating in some form. He writes in a wide variety of genres and his life dream is to meet Mothman.