Why Spartan-IVs Suck

The Stench of 343

The last decade has seen 343 Industries inflict unimaginable horrors upon the Halo universe: from the hated Prometheans to the massacre of Halo’s once iconic art style, 343 has thoroughly ravaged this once beautiful and immaculate franchise.

None of these, however, can stack up to the atrocity that is the Spartan-IV program.

Widely seen as the face of 343-era Halo, the IVs have spent the last decade urinating all over not only the legacy of the previous generations of Spartans, but of Bungie-era Halo.

Sheer Hubris

In the words of Tywin Lannister, “Any man who must say ‘I am the king’ is no true king.” Clearly the IVs have yet to learn that lesson, if Halo 4’s Spartan Ops is any indication. If you took a shot every time Palmer says the word “Spartan” or “Spartans”, you’d likely send your liver into the fourth dimension.

“Commander” Sarah Palmer, Dalton, Miller, Fireteam Majestic — these are all children who play at being soldiers in their parents’ backyard. This isn’t my opinion, this is something that is plain to see from the way they conduct themselves, both on the field and off duty.

Palmer doesn’t even carry a rank, she’s just called “Commander” despite the fact that she doesn’t “command” anything. Oh wait, actually (and this is something explained in expanded universe material, so thanks Halopedia) she does carry a rank! Not a real rank, mind you, but she carries the newly made-up rank of Spartan. And you know what the kicker is? So does every single Spartan-IV in existence. So, what exactly qualifies Palmer to “command” the Spartan-IVs? Don’t know!

To make their generation of super soldiers feel special, 343 decided to create an entirely new branch of the UNSC for the Spartans, literally just called Spartan Operations. In the process of doing this to the previously logical and realistically portrayed UNSC, someone in the writing room had a stroke and accidentally removed all semblance of rank and hierarchy from the Spartans. So, now we’re left with an entire military branch (consisting of about 300-500 members) which is somehow organized around soldiers who are literally all equal to each other.

Right…

We Were ODST

Anybody remember the ODSTs? The Helljumpers? Those crazy SOBs who’d be dropped behind enemy lines from orbit in these defenseless little pods? I know I do, and by the prophets do I ever miss them.

While the ODSTs technically still exist within Halo canon, they’ve not been seen in any mainline game since Halo: Reach, since they’ve essentially been made obsolete by the Spartan-IVs.

The ODSTs were so cool, and so beloved, because they were normal people who did these insane things; they didn’t have hyper advanced power armor to protect them, nor did they possess any physical augmentations. All they had was their courage, their training, their rifles, and each other; and they got the job done, because they were mean, green, killing machines.

They were ODST.

But don’t worry, at least the Spartan-IVs can ground pound rocks really hard — some real heroes we’ve got on our hands now.

The Safe Spartans

The IVs are just adults who are picked from the branches of the UNSC. That’s it. The augmentations are not as extensive as the IIs, but they’re safe. I feel like I don’t even need to explain how boring that is. We went from 12-year-old kids being able to kill Elites with their bare hands to grown adults who throw temper tantrums and punch things when  they don’t get their way.

The Spartans also used to evoke a strong sense of myth, of being literal living legends. Spartans Never Die was the old phrase used in-universe during the Bungie days, and it was awesome. It made you imagine how the marines must have felt upon seeing a Spartan in the flesh — tall, imposing, and utterly invincible.

But there’s nothing invincible about the IVs, save their ineptitude, their unprofessionalism, their entitlement and their arrogance. They are regularly disrespectful to the marines and to their legendary predecessors. They throw around the word “Spartan” at every opportunity, seemingly in a vain attempt at appearing fearsome or noble, when they are anything but.

All of this, and so much more, is why the Spartan-IVs suck.

Ladies…

Kyle Michaud

Kyle is an aspiring writer at Algonquin College’s Professional Writing Program. Bad (but great) at Halo, comedian, and plays guitar sometimes.


Achievement Unlocked: Go Outside

Achieve What Now?

I love video games, I really do. I’ve been playing them my whole life, and they constitute a lot of my best memories. However, I’ve found that in recent years, I’ve needed a little something more from games.

I found this more in the form of achievements, which are these little challenges you can accomplish in many games. Achievements can range wildly in difficultly; some are incredibly easy, taking only a few minutes or even seconds; some are unbelievably difficult or time-consuming.

Obviously, for bragging rights, the harder the better. I think I was physically changed as a person after finishing the LASO campaigns for the Halo games.

Why the Hunt?

This is probably a good time to bring up the different systems of achievements throughout gaming. There are quite a few, actually, but the main ones that most people use would be Xbox’s Gamerscore system, which is great; Playstation’s trophy system, which I admittedly know nothing about, but I hear it’s pretty cool; and finally Steam achievements, which doesn’t have a system of score or anything like that — you do get a blue ribbon for completing a game though.

Ask a lot of achievement hunters why they do this stuff, and they’d likely tell you, “It’s the numbers, man.” This is likely referring to Xbox Gamerscore, and is definitely the most widely used achievement system, due to how well it works and because it actually gives you something for achievements, a number, a score. And if there’s anything people love, it’s arbitrary numbers.

Unfortunately, the sad reality is that if you game on PC like me, then the actual value of achievements is a bit up in the air. Steam has by far the worst achievement system I’ve ever seen, with zero scores of any kind being attributed to achievements (seriously, how cool would it be to gain profile XP for completing games? Just something better than a blue ribbon would be nice), so it’s up to individuals how they value their achievements.

Personally, I like going for achievements because I feel like it allows me, or forces me, to experience certain games in ways I would never have thought of. Being forced to walk through levels like the Ark from Halo 3 allowed me to notice little details I’d never seen before, since you’re meant to speed through a lot of it.

I think it’s also a great way of ensuring you get your money’s worth from a game. Nowadays, when games can be so darn expensive, it oftentimes simply isn’t worth it to play through it once. Think about it, if you pay $80 for a new AAA game (That’s a generous price, it’s more like $90 for us here in Quebec), and your single playthrough comes in at around 30-40 hours, is that really worth it? Achievement hunting is a great way to get that hour/dollar ratio up.

That being said, there are actually a number of websites that offer their own scores and rankings for Steam achievements. My personal favourite is a site called Steam Hunters, which I find has the most appealing user interface. Completionist.me and Astats are some others worth checking out. I still don’t think these sites actually make up for a lack of basic achievement features on Steam itself though, but they provide a decent method of coping with the inadequacies of Valve.

Begging the Achievement Gods

One of the lamest thing’s about achievement hunting on Steam is the fact that many older games tend to not have achievements, despite having them on other systems. Here’s a quick little list of games I would appreciate achievements in:

Visceral Games / Electronic Arts

-    The Elder Scrolls IV: Oblivion — You know what? Get Morrowind in here too, while we’re at it. Oblivion is my favourite Elder Scrolls game, and as an open-world game, I feel it only suffers from a lack of achievements.

-    Dead Space 1 and 2 — Great, classic horror games that for some reason were given steam trading cards a while back, but not achievements? Thanks for that one, EA.

-   The GTA Trilogy — Because I will likely not be touching the gangrenous stain that is the Definitive Edition, achievements in the original versions would be nice, even if I know it will literally never happen.

Please and thank you.


Ladies…

Kyle Michaud

Kyle is an aspiring writer at Algonquin College’s Professional Writing Program. Bad (but great) at Halo, comedian, and plays guitar sometimes.


The Lack of a Sequel to Republic Commando Disturbs Me

A Long Time Ago, in a Galaxy Far, Far Away…

Star Wars: Republic Commando was released way back in 2005 and instantly became a classic in the FPS genre of games. It is still, to this day, regarded as being one of the best and most unique Star Wars games ever made, due to its darker take on the Star Wars universe and its innovative squad-based mechanics.

Its incredible soundtrack, memorable single-player campaign and surprisingly fun multiplayer ensured the game’s success, at least among Star Wars fans.

Star Wars: Republic Commando - Lucasfilms

What Happened to Sev?

By now, this is a question that’s been on our minds for years: what in tarnation happened to Sev? Republic Commando ended on a cliffhanger, and I’m sure that at the time, many people just assumed a sequel was already in the works. Technically, there was a sequel planned, even before Republic Commando was released, and it was called Star Wars: Imperial Commando.

This proposed sequel was supposed to take place during the era of the Empire, and would tackle its predecessors ending and the fate of the character Sev in particular. It would have placed players in the boots of soldiers serving the newly risen Galactic Empire, and for me , that’s good enough on its own. There simply aren’t enough games where you get to play as the bad guys.

Unfortunately, there was some corporate shuffling going on at LucasArts around this time, and many projects — including Imperial Commando, which had only gotten to the concept art stage — were cancelled. It’s also worth noting that Republic Commando didn’t live up to commercial expectations; this was likely in part due to the outrageous success and popularity of Halo 2, which had released only a year earlier on the Xbox.

For many people, myself included, the most significant reason why Republic Commando needs a sequel is closure.



“Take Offensive Formation”

Another reason this game deserves a sequel would be because of how unique it is. Let’s face it, there aren’t many Star Wars FPS games out there, and most Star Wars shooters are meant to be played from the third-person perspective.

delta squad - lucasfilms

Obviously, when I talk about Star Wars shooters, the most recent examples would be DICE’s Battlefront games, which are… certainly something. If this was a blog about the Battlefront games, then I’d have a lot more to say on the topic of those games, but, ultimately, they’re just not what I’m personally looking for. As I said earlier, Republic Commando was dark; it was gritty, it didn’t have any larger-than-life Jedi or Sith, and it was something totally unseen before. As it turns out, dark and gritty Star Wars works very well, and it’s a niche currently left unfilled in the modern-day.

Republic Commando is a tactical squad-based arena first-person-shooter based in the Star Wars universe, and to this day, it is the only tactical squad-based arena first-person-shooter based in the Star Wars universe; for many people, that’s the issue. But can this issue be resolved?



A New Hope

Early in 2021, Gamers everywhere rejoiced when the Empir- I mean EA, lost their exclusive rights to make Star Wars games, 

This is very good news for fans hopeful of a sequel, or at the very least a spiritual successor, to Republic Commando. Already, in the very same year EA lost their exclusive rights, a remake of the classic and universally beloved Star Wars: Knights of the Old Republic has been announced.

I’m not the most optimistic of people, especially when it comes to entertainment, but I’d honestly say the future looks brighter for Star Wars games. Hopefully, in a few years, we’ll finally find out what happened to Sev.


Ladies…

Kyle Michaud

Kyle is an aspiring writer at Algonquin College’s Professional Writing Program. Bad (but great) at Halo, comedian, and plays guitar sometimes.


How Greed Undermines the Gaming Industry

Falling from Grace

I’ve been playing video games since I was around 5 years old, and I can still recall with vivid clarity all the great new and original games that were coming out in the first decade of the 21st Century. Granted, I was young, and possessed no critical thinking skills to speak of, however it’s now with the power of hindsight (and being much older and wiser), that I’m able to look back and visualize how gaming has fallen from grace, especially over the last decade.

As you can probably tell from the title, insatiable greed on the part of developers and publishers plays a huge part in this tragedy. However, greed is manifested in many different forms, and in this post, I’m going to briefly take you through just a few of them.

Bug-Riddled and Barely Functional

Just a cursory glance at games released in recent years should tell you that something isn’t right. From Mass Effect: Andromeda to Cyberpunk 2077, and to the monument to all our sins that was the Master Chief Collection, it’s become crystal clear that developers simply don’t care about releasing working, fully functioning products.

This is a nefarious mindset that has developed alongside the rise of digital distribution. If a company can release a busted product now and fix it later, then why should they care — especially if they’re in line to make a ton of cash, like in the case of CD Projekt Red’s Cyberpunk 2077? Back in my day, this wasn’t the case, and developers would sacrifice their own health to ensure their fans got the highest quality product possible.

https://en.wikipedia.org/wiki/Halo_2

https://en.wikipedia.org/wiki/Halo_2

Flashback to 2004 and ask Bungie during Halo 2’s nightmarish 10-month development if they would have liked to release what they had now, and fix all the issues later. For better or for worse, Bungie didn’t have that option at the time, so they were forced to make the best product they possibly could in the time they had. The result was Halo 2, a game that while undeniably flawed in some areas, is widely thought to be one of the greatest games of all time.

An Obsession with Remakes and Remasters

https://metrovideogame.fandom.com/wiki/Metro_Redux

https://metrovideogame.fandom.com/wiki/Metro_Redux

Recently it feels like developers aren’t capable, or more likely, aren’t willing to do anything but sell you their old games with a new shiny coat of paint.

Remakes and remasters are certainly not always a bad thing, and they can do wonders for a game’s accessibility by updating it for modern hardware. Halo 2, Spyro, Crash Bandicoot, and even SpongeBob, among others, all received remasters that are generally considered to be fantastic. Just to be clear, I consider a good remaster or remake to be one that keeps the spirit of the original intact while having a slick modern look and feel. This is not easy to do, and it’s partly why plenty of these remakes and remasters are pathetically bad. The other reason is laziness mixed with a healthy dose of greed.

What’s happening is that developers seem keen to sell you their old games, some (like the ones displayed here) that are nearly identical to their original versions, instead of actually making new ones.

Complacency

https://www.pcgamingwiki.com/wiki/BioShock_Remastered

https://www.pcgamingwiki.com/wiki/BioShock_Remastered

https://www.pngitem.com/so/todd-howard/

https://www.pngitem.com/so/todd-howard/

If you want us to stop releasing it, stop buying it
— Todd Howard speaking about the Skyrim re-releases

Will Bethesda ever stop releasing Skyrim? Will Rockstar ever make Grand Theft Auto VI? These are valid questions, seeing as both of companies have gained notoriety for simply refusing to leave their nearly decade-old games (Skyrim actually IS a decade old) in the past, and move on to new things.

As much as it might be slightly hard to admit, we as consumers have to acknowledge our roles in this complacency that has festered within the biggest names in the industry. As Todd Howard, director of Bethesda Softworks, said in an interview with gamesindustry.biz, just stop buying this trash and they’ll stop releasing it. We as consumers are absolutely enablers for this type of behavior.


Ladies…

Ladies…

Kyle Michaud

Kyle is an aspiring writer at Algonquin College’s Professional Writing Program. Bad (but great) at Halo, comedian, and plays guitar sometimes.