Bring Star Wars: Knights of the Old Republic to PS4, Aspyr!

The dark side of the force is a pathway to many abilities some consider to be unnatural.


 

Star Wars: Knights of the Old Republic is one of the greatest role-playing games ever made. I can’t even count how many times I have completed this game. I beat it on the original Xbox, Xbox 360, Xbox One, and currently playing it on the Nintendo Switch. There’s just one problem… I haven’t played it on my PlayStation 4 yet! Aspyr released the game on the Nintendo Switch and said nothing about it coming to PlayStation 4, and I can’t help but cry. Let’s inspect my despair.

 

If you strike me down, I shall become more powerful than you can possibly imagine.


 

Over the last few years, Aspyr has released several classic Star Wars games on the PlayStation 4 and Nintendo Switch. Even Microsoft released a few of them on the backwards compatibility list for the Xbox One back in April 2016—and I was more excited to play Battlefront (2004) than the new God of War. A few titles that have made their way to PlayStation 4 include Star Wars: Republic Commando, Jedi Knight: Jedi Academy 1 & 2, Bounty Hunter, Jedi Star Fighter, Racer Revenge, and Episode I: Racer. The games have upgraded frame rates, graphical enhancements, and PlayStation Trophies. Aspyr has released so many! So, why the delay, Aspyr? Release Knights of the Old Republic already. This is outrageous! It’s unfair!

 

The ability to destroy a planet is insignificant next to the power of the Force.


 

I want this game on PlayStation 4 for an obvious reason: it gives me another chance to play the game on a different console. But there’s also another reason: I want to platinum the game. I want trophies, damn it! The only reason I haven’t completed Knights of the Old Republic on the hardest difficulty on the original Xbox is because there was nothing I got out of it except bragging rights. If Aspyr released the game on PlayStation 4 and included a hard difficulty trophy, then it would be worth my time. I just want trophies. Trophies, trophies, trophies. When Republic Commando released on PS4 earlier this year, I was excited when I saw the Marshal Commander Trophy. Beat the game on hard difficulty, you say? No problem!

 

I have a bad feeling about this…


 

Will KOTOR come to PlayStation 4? I have a feeling it will… eventually. Unfortunately, the dark side clouds everything—impossible to see the future is. Aspyr announced Star Wars: Republic Commando’s release for Nintendo Switch back in January, and it took another month before they revealed the PlayStation 4 release date. When they announced the Knights of the Old Republic release for Nintendo Switch in September, I figured they would do the same thing… but they didn’t. November 11 came along, and they said nothing about the game being on PlayStation 4… and to this day, still nothing. It’s a strange situation because Star Wars: Jedi Academy 1 & 2 were released for the PlayStation 4 and Nintendo Switch on the same dates—September 24th, 2019, and March 26th, 2020. So, why the hold up for Republic Commando and Knights of the Old Republic? Maybe it takes more effort to port bigger games? The situation isn’t very clear, and I don’t have the answer. It just makes me so mad. Why, Aspyr? Why?! I must remain calm, for anger is a path to the dark side. I can only hope this beloved title will come to PlayStation 4 and reunite with its Star Wars brethren soon. This is our most desperate hour. Help me, Obi-Wan Kenobi. You’re my only hope.


Styles HD

Styles writes funny stuff and is a funny guy. Or so he thinks. He writes novels, lives in Hangar 11, and plays a lot of Halo. He’s pretty good at it - message him for 1v1’s.

Godzilla vs. Gamera: Battle of the Monsters

The arrogance of man is thinking nature is in our control, and not the other way around. Let them fight.


The following contest is a fight to the death for the Ultimate Kaiju Game Championship. Introducing first: released for the GameCube and original Xbox and developed by Pipeworks Software… Godzilla: Destroy All Monsters Melee! And the opponent: released for PlayStation 1 and developed by Surveyor Corp… Gamera 2000! It’s the battle we’ve all been waiting for. The God of Destruction versus The Friend of All Children. King of the Monsters versus The Guardian of the Universe. Godzilla versus Gamera!

I will be the puny human caught in the middle of this extravagant battle and will crown a winner based on each title’s gameplay and features. Two classic video games… two beloved Japanese kaiju… but only one winner. Which title will be the new Ultimate Kaiju Game? Ladies and gentlemen… let’s get ready to rumble. No cities were flattened in the making of this blog post.

Admiral, we must keep our faith in Gojira.


In the red corner is Godzilla: Destroy All Monsters Melee. This smash ‘em up game lets the player choose between 11 playable kaiju to appease their city squashing desires. The gameplay is full-blown destruction—there are giant monsters, freeze tanks, Mothra airstrikes, beam attacks, combos, throwable objects and kaiju madness. Power orbs also spawn throughout the city, which provide additional health, energy and rage. However, the highlight of this game is the four-player couch co-op. I had friends over almost every weekend just to play this game, and it was always a race to pick Godzilla because he had some of the best combat moves.

For example, he could pick up any monster, spin them around, throw them into the air and finish them with a tail strike to the sternum. King Ghidorah was another monster who had some razor combat moves; the 10,000-Year-Old Dragon can fly, shoot laser beams out of his three mouths and kick you in the chin while he’s flying around. Now, picture that kind of mayhem with four of your best friends. There’s laughter, cursing and fun. Good times!

Gamera liked you. Gamera must have a good heart.


In the blue corner is Gamera 2000. The gameplay is quite similar to Panzer Dragoon but has one key element separating the two: kaiju freaking madness. The game features eight levels of crazy flying maneuvers, retro FMV sequences and a classic Japanese 90s soundtrack. Gamera teams up with the player to drive alien invaders off Earth using a variety of weapons like plasma fireballs, vanishing plasma fists and ultimate plasma mana cannons.

Gamera 2000 also has some sweet level designs. You could be in the middle of a mega city battling a massive alien death ship on one level, and then in the heart of a volcano duking it out with a robotic kaiju killer the level after. The stages are fast paced, so you’ll need quick reflexes to survive the alien onslaught.

Unfortunately, you never get the chance to play as Gamera, which is the game’s biggest flaw. Why have a Gamera game if I can’t even be Gamera? It’s crazy! However, I am a huge Gamera fan, so it’s a dream come true fighting alongside the friendly beast. Watching him fly around in his rocket powered shell is amazing too… but it’s not enough to declare Gamera 2000 as the winner of this contest. The game is also a single-player experience, which is another major hit on The Friend of All Children.

And the winner is…


This has been one heck of a contest, folks! Each kaiju has their frigging razor features and—wait… what’s this?! Godzilla just picked Gamera off his feet, spun him around, tossed him and whacked him with his tail?! Godzilla now has Gamera in a pin! 1… 2… 3! Ding, ding, ding!

The winner of this match and new Ultimate Kaiju Game Champion… Godzilla: Destroy All Monsters Melee! Sorry, Gamera. I’ll always love you more than Godzilla.


Styles HD

Styles writes funny stuff and is a funny guy. Or so he thinks. He writes novels, lives in Hangar 11, and plays a lot of Halo. He’s pretty good at it - message him for 1v1’s.

Bring Cheat Codes Back!

The Planet’s Source for Games, Cheats and Hints!

Remember when you could hop on Cheatplanet.com and print loads of gaming cheats for Playstation 2 and the original Xbox? Do you guys remember unlocking all the duel characters in Star Wars Episode III: Revenge of the Sith, or playing as Mary Jane Watson in Spider-Man (2002)? Did you ever have to worry about Half-Life’s health draining drop-kick in Hulk? I bet you didn’t because you decided to be invincible! Did you spawn a tank in Grand Theft Auto III and wreak havoc across Liberty City just because it was fun? Those were the days, huh? What happened to cheat codes? Why did game developers stop releasing them? Beats me! I just know cheat codes were frigging bolt thrower, and we need them back. Now!

 Why Were Cheats so Fun?

A cheat sheet I wrote when I was seven years old. That writing is… yeah.

Cheat codes were fun because they gave us the chance to mess around without having to worry about real, substantial consequences. They also extended the life of a game by a sheer mile with some of the crazier codes, letting the player do all kinds of things. Want infinite ammo in Max Payne? Just type GetInfiniteAmmo on the cheat code screen. Boom. Done. Can’t stand the thought of losing to Hex again in Mad Dash? Well, all you’d have to do is pause the game, hold down the left trigger, then press X, B, B, Left, Left, Y, B and bam—you’d never have to deal with him smacking you around during the final race ever again! Cheat codes were an effective way of getting ahead, and they made the game even more enjoyable. I mean, c’mon, do you really want to buy all the combat upgrades in Batman: Rise of Sin Tzu, or would you rather punch in a code and unlock them all now? Don’t lie to me.

 

Where Are They Now?

Cheat codes are mostly dead and buried—online multiplayer, achievements and trophies hammered the nail in the coffin. However, there are a few modern games still rocking the classic cheat sheet tradition. For example, opening your cellphone in Grand Theft Auto V and inputting 1-999-3844-8483 lowers your wanted level by one star. In Call of Duty: Black Ops, inputting the code 3ARK UNLOCK will unlock all campaign and zombie missions right off the bat. Alas, these codes deactivate achievements/trophies. If you’re a trophy hunter like me, then you may want to reconsider those nifty, short button combinations. Damn. Using the One-Shot cheat during my Grounded playthrough in The Last of Us Part II would have made it so much easier.

 So… What Now?

Now that we know how awesome cheats were and that they’re dead, what do we do? Will we prepare a funeral for them and say our goodbyes? No. That’s just weird. Will we forget cheat codes and move on with our lives? Not a chance. I’ll tell you what we’ll do—we’re going to riot in the streets and demand their return! There will be bloodshed and weapons and… oh, am I taking this too far? Ok, I’ll dial it down. I think gaming companies should use cheat codes more often because they’re fun. Plain and simple. Until gaming companies like Electronic Arts, Sony and Nintendo give us our hearts’ desires, the best thing we can do is plug in our retro gaming consoles and search up a few codes and cheat until we’ve had our fill. Happy cheating!

P.S. Don’t cheat on your girlfriend.


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Styles HD

Styles writes funny stuff and is a funny guy. Or so he thinks. He writes novels, lives in Hangar 11, and plays a lot of Halo. He’s pretty good at it - message him for 1v1’s.

Why Is There No Kung Fu Chaos 2?

Everybody Was Kung Fu Fighting!

Lights, camera, action! Kung Fu Chaos released worldwide for the Xbox in 2003 and got everyone who played it acting like a kung fu action hero. Just read and see how awesome this game is: it breaks the fourth wall, has a monkey god as a playable character, has couch co-op and includes Kung Fu Fighting by Carl Douglas as the game’s theme song! If that isn’t awesome, I don’t know what is.

Face it, it’s frigging razor! Kung Fu Chaos is a four-player free for all fighting game that allows players to kick the crap out of their friends in various settings resembling classic kung fu films. The game doesn’t always follow this rule—hence the Jurassic Park look-alike mission, which makes it even more awesome than it already is. Everybody was kung fu fighting!

Well, gaming critics weren’t. They were on the teeter-totter. Kung Fu Chaos received “average” reviews according to Metacritic, yet it was included among the best Xbox party games by IGN in 2005. AllGame gave it 2.5 stars, and Famitsu gave it 30 out of 40. See what I mean? Teeter-totter. The question is, why was a sequel never developed? Was there not enough commitment to the project? Was there conflict within the Just Add Monsters ranks? Was their budget too low? What really happened? Time to solve the mystery!

Many Will Perish In Picturesque Agony

At the 2014 GCD Europe, Tameem Antoniades, co-founder of Just Add Monsters, released a massive 51 page PDF entitled “The Independent AAA Proposition” which discussed their evolution as a company, and within that presentation are 15 important words: But before Kung Fu Chaos hit the shelves, we were already working on a sequel. Sadly, Microsoft barely took the effort to advertise Kung Fu Chaos, which resulted in poor sales and no funding for the sequel. Just Add Monsters then ran into two problems: Microsoft owned the Kung Fu Chaos IP, and the coding was exclusive to Xbox. “We didn’t have the financial leverage to own the IP and take it forward, so it was effectively dead,” said Antoniades in the Proposition. Just Add Monsters was then forced to let the sequel die and begin anew with a spiritual successor.

But what was the spiritual successor? “After Kung Fu Chaos, we concepted a game called Kung Fu Story,” said Ninja Theory in a 2014 Twitter post. The game was supposed to be way more mature than its spiritual predecessor, and it had all the works of a great game—story telling, combat and flow. It even had a full-length concept stage cutscene, which tested the game’s art style, combat system and visualization.

However, video games releasing at that time had “realistic” graphics and weren’t as “artsy fartsy,” and Just Add Monsters realized that publishers preferred this. “A stylized game like Kung Fu Chaos was not appealing to publishers. Kung Fu Story was in the same boat,” said Antoniades in the Proposition. C’mon, guys. What’s wrong with an exaggerated, cartoon ninja? Once Just Add Monsters realized Kung Fu Story would flop, they scrapped the project. Sniffle. Another one bites the dust. After Just Add Monsters obliterated my hopes and dreams for good, they shifted their focus on developing video games for the next generation of consoles.

Oh, No! The End Is Near - 10 Seconds Near!

In 2004, Just Add Monsters vanished from the grid, re-established themselves as Ninja Theory and crafted a brand new IP—Heavenly Sword. Since then, they have released hits like Devil May Cry, Enslaved, and Hellblade: Senua’s Sacrifice.

So, there you have it. Ninja Theory’s choice to kill my childhood was a financial one and a strategic one. It is unfortunate that a classic like Kung Fu Chaos has no sequel, but maybe Ninja Theory will make a new spiritual successor inspired from the original spiritual successor, or cut a deal with Microsoft and make a direct sequel. C’mon, guys. Make this thing happen! The idea isn’t out of Ninja Theory’s mind, for Antoniades stated in The Independent AAA Proposition, "To this day, if we could work on a [Kung Fu Chaos] sequel, we would."

It looks like there is still hope, kung fu fighters! And that’s a wrap!

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Styles HD

Styles writes funny stuff and is a funny guy. Or so he thinks. He writes novels, lives in Hangar 11, and plays a lot of Halo. He’s pretty good at it - message him for 1v1’s.